Variable Font Subset

Fonts tend to affect UX when loading web pages quite a bit: they’re usually loaded asynchronously with the rest of HTML and applied after the initial render, resulting in unpleasant text “twitching” after applied; alternatively, it’s possible to delay the...

Sprite Dicing

Just finished working on an editor extension for Unity which allows to split up a set of large sprite textures into small chunks, discard identical ones, bake them into atlas textures and then seamlessly reconstruct the original sprites at runtime...