You’ve probably heard about blend modes available in image and video editing tools like Photoshop or After Effects. It is an important technique for content creation and has long since become an integral part of them.
But what about video games?
Say you need to use Color Dodge blending for a particle system. Or your UI-artist made a beautiful assets in Photoshop, but some of them are using Soft Light blend mode? Or maybe you’ve wanted to create some weird Lynch-esque effect with Divide blending and apply it to a 3D mesh?
In this article I will describe the mechanics behind popular blend modes and try to simulate their effect inside Unity game engine.
In case you are not interested in the details and just looking for a complete solution to use the blend mode effect in Unity, try this package on the Asset Store: http://u3d.as/b9w